Performative Design Methods for Sounding Interactive Commodities
Audiomostly, the conference on interaction with sound, provides a venue to explore the unexploited potential of audio in computer-based environments, and aims to help open up this area of thinking by bringing together interaction and game designers, audio experts, content creators, and researchers from both technology and social sciences. This year, Audiomostly was sponsered by the ACM for the first time, which shows the increasing relevance of audio in interaction design.
Daniel Hug presented his work about methods for creating and evaluating sounds for interactive artifacts. In particular he presented performative design methods, derived from foley artist's design strategies, combined with theatrical prototyping methods and software tools for live soundmaking. This approach makes it possible that sound design can be part of an explorative interaction design process from the very beginning.
Conference Website: http://www.audiomostly.com
Paper: http://doi.acm.org/10.1145/1859799.1859806
Erfasst am 12.09.11
Paper presentation by Daniel Hug at AudioMostly 2011, the ACM conference for interactivity with sound
Daniel Hug betreut den Bereich Sound Design mit den Schwerpunkten Sound Studies, Auditory Display und Sonic Interaction und doktoriert zum Thema Klanggestaltung interaktiver Alltagsgegenstände.