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item - the stack is high

Our project is about personal digital collections.The goal of our prototype is to enable individuals to give them a more inspirational and intuitive experience of encountering their personal digital collection.

Project Type:
Bachelor
Created:
08.06.11
Updated:
23.01.12
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Item is an experimental prototype to show alternate interactions in personal digital collections.

 

The target group are collectors of digital items like pictures, music, sounds or videos. The problem of personal digital collections nowadays is that they are embedded in heavily functional oriented environments. The fun and inspirational part of maintaining a valuable collection is missing.


 

MOTIVATION

Our project is about personal digital collections. The target group are collectors of digital items like pictures, music, sounds or videos. The problem of personal digital collections nowadays is that they are embedded in heavily functional oriented environments. The fun and inspirational part of maintaining a valuable collection is missing.

 

PROTOTYPE

The goal of our prototype is to enable individuals to give them a defined space for their valuables. A more inspirational and intuitive experience of encountering their personal digital collection should be provided.

 

INTERACTION

We set two focuses: a) How do you add an item to the collection? We will illustrate how contents can be classified with the surplus of personal value. b) How do you consume your personal digital collection? The motivation to maintain ones valuables is key to a good collection.

 

ADDED VALUE / FUTURE POTENTIAL

Keywords (tags) enable the user to classify content more precisely. With the possibility to decide where items are placed and additionally seeing the relations between items, our target group will get a more inspirational, more effective and fun solution compared to common archiving systems.

 

 

Mentors: Prof. Jürgen Späth, Magnus Rembold

 

Stefano Vannotti

Magnus Rembold

Dozent in der software-technischen Grundausbildung.

Jürgen Späth

Jürgen Späth

Prof. Jürgen Späth lehrt Interaktionsgestaltung in der Studienvertiefung Interaction Design. Er ist zudem Mitbegründer und Partner des Design Studios Projekttriangle, Stuttgart.

Mara Montoya

Philippe Meier

Bachelor Absolvent 2011. Philippe Maier arbeitet teilzeit bei Cubera Solutions GmbH.

Mara Montoya

Alain Groeneweg

BA Absolvent 2011. Arbeitet seit Herbst bei der dreipol GmbH.

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Come to experience BA and MA final student projects at the Zurich University of the Arts!

BA Project Methodology

How to identify the most suitable methods and design decisions during the BA final project development?

http://blogs.iad.zhdk.ch/ba-methods-2011/