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CUBE offers affordances that motivate patients to train their impaired body parts.
The feedback generated by light and vibration provides the target's positioning information on on the Labyrinth, and help guide the patients throughout the program. CUBE can be used in multiple rehabilitation ways, e.g. by playing games or exercise programs.
Studenten: Riccardo Lardi, Sibylle Oeschger, Markus Kerschkewicz, and Daniel Schmider
Mentoren: Max Rheiner, Karmen Franinovic
Assistenten: Dinis Meier, Florian Wille, Samuel Bauer
Modul: Embodied Interaction Advanced
Karmen is an architect and designer working with critical and playful uses of technology in everyday life. She pursues research in fields of sonic interaction, responsive environments, basic design, enaction and ...
Max Rheiner ist Bachelor- und Master-Dozent und unterrichtet in den Bereichen Embodied Interaction und Physical Computing. Er ist Ansprechpartner bei Programmierherausforderungen aller Art.
Bachelor Student | Eintrittsjahr 2009
BA Studentin | Eintritt HS 09
BA Student
Introduction to Physical Computing and the Embodied Interaction Perspective