This course is an introduction to embodied interaction design, on theoretical, practical and technical level.
The BOXED project investigates the use of basic interactive objects as tools that can encourage active play in children’s natural environments.
Interdisciplinary Workshop at Design Departement on the subject of automated and autonomous drawing.
The EFS Evaluation of Feedback-Systems in automated Gait Training Project is based on the previous KTI project A-Int (Activity boosting Interaction in Neurologic Gait Training).
Erfasst am 23.12.11
EPFL (École Polytechnique Fédérale de Lausanne), IDSIA (Istituto Dalle Molle di Studi sull'Intelligenza Artificiale) und ZHdK treffen sich um einen kreativen Workshop über Robjects zu entwickeln!
Erfasst am 15.05.12
Bist Du zwischen 12 und 16 Jahre alt und interessierst Dich für Gestaltung?
Erfasst am 11.06.12
A tribute to the sense of touch. IAD presents haptic interaction projects at MUDAC and Fondation Verdan.
Erfasst am 14.11.12
Das IAD gestaltet Explorationstool für die Blickfang Messe in Zürich
Erfasst am 06.05.13
Das Thema bei Interaction Design lautet "eFashion – Intelligente Kleidung"
Erfasst am 03.10.13
Daniel Hug and Moritz Kemper are going to present their course.
Erfasst am 24.10.12
Der SF Kulturplatz zu Gast im Physical Computing Labor des IAD.
Erfasst am 03.02.14
An experience catalyst research event between Sound Art, Interaction Design
Erfasst am 12.03.14
Bewerbe dich ab 14. April für das Sommeratelier im Bereich Interaction Design
This is the final project of the "Embodied Interaction Design Basics" course, where students learn the basics of Physical Computing. Every student had to build a component of a "Lauf der Dinge" which was firstly introduced by Fischli/Weiss as an art film (1987). The concept of "Lauf der Dinge" is to build a long causal chain assembled of everyday objects interacting with each other in a very simple way. In the course the students build various closed modules – able to perform one specific task – with the ability to accept input from the previous and sending a signal to the succeeding module.
During an interdisciplinary workshop at the Design Department of ZHdK Graphomat jr. was developed for experimenting with the subject of automated and autonomous drawing. Graphomat jr. is a creative tool as well as a platform for learning the basics of programming and developing for robotics. Therefore we wanted Graphomat jr. to be as simple as possible and at the same time flexible to use him a variety of applications.