Master 2011
The BOXED project investigates the use of basic interactive objects as tools that can encourage active play in children’s natural environments.
Master 2011
Die Arbeit befasst sich mit Möglichkeiten, Problematiken und Einschränkungen bei der Verwendung prozeduraler Systeme im Bezug auf die Schaffung von narrativen Elementen in Spielen.
Master 2010
The toolbox Seismo provides an audio-visual demand analysis through an authentic and sensitive approach to underprivileged teenagers.
Master 2010
a swarm of 16 inspirited rolling objects
Master 2010
Based on user-centered inquiries, a smartphone application is designed that brings local communities together by combining location awareness with playful experiences.
Master 2010
Peter Gassner's MA thesis explores how technical and social solutions can be integrated to create trustable online identities.