




For the popular Museums Night, young Interaction and Game Designers deconstructed well-known paintings from the collection of the Zürcher Kunsthaus by means of programming code, colour manipulation or structural interpolation. The objects of their project were works by Félix Vallotton, René Magritte, Wilhelm Sasnal, Andy Warhol, Jackson Pollock and others. In direct proximity to the auratic works of art, the design students installed their work areas, so-called transformers. By means of these transformers various actions could be initiated. At the same time their installations provided museum visitors with a means to play with the selected pictures, manipulate them and get to know them from a new perspective. Unusual, audience-controlled interactions thus emerged between picture, viewer and place.