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Zürcher Hochschule der Künste
Vertiefungsrichtung Interaction Design
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Karmen Franinovic

Karmen is an architect and designer working with critical and playful uses of technology in everyday life. She pursues research in fields of sonic interaction, responsive environments, basic design, enaction and enactive learning, and participatory methods.

Erstellt
05.01.10
Aktualisiert:
15.12.11
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Karmen Franinovic

Dozentin

Office: ++41 43 446 32 61

Website: http://www.zero-th.org

Karmen ist Leiterin der Vertiefungsrichtung Interaction Design seit 2011. She joined the IAD team as a lecturer in 2008, teaching courses in embodied interaction, responsive environments, research methods, sonic interaction and embodied theories of design. She leads research projects on sonic interaction design and responsive architectures at the European, Swiss, and local levels.

Forschungsinteressen / Aktivitäten

Karmen's research gravitates around the subjects of responsive environments and sonic interaction design. The focus is on physical interfaces that engage bodily knowledge in interaction, mainly through non-visual senses involving sonic and haptic feedback. The final goal of her work is to challenge established interaction paradigms and to foster critical and playful uses of technology in everyday life. Prior to joining IAD, Karmen explored related social and embodied aspects of interactivity within Zero-Th Association, a non-profit research entity that she co-founded together with Yon Visell.

Karmen has been leading interaction design research projects within the ZHdK's Interaction Design program and at the Institute for Cultural Studies in the Arts.  Currently, she is co-editing a book on Sonic Interaction Design (MIT Press, 2012) whose goal is to introduce this emerging field to designer and artist. The project is supported by the European Science Foundation COST Action on "Sonic Interaction Design" through which she collaborates with colleagues across Europe, Canada and Australia, as Swiss national delegate.  She is also involved in the COST Action on "Soundscape of European Cities and Landscapes". From 2006 to 2009, she led research at the ZHdK on the European FP6 project CLOSED: Closing the Loop of Sound Evaluation and Design. The CLOSED project, undertaken with partners at Ircam (Paris), University of Verona and TU Berlin, was a milestone for fostering research on sonic interaction at the European level, and the first such project to be based in part at a university of the arts in Switzerland.

In the field of responsive environments, Karmen's work is aimed at engaging social and sensorial interaction in public space. Her urban installations invite passers-by to explore, modulate and affect the evolution of the multidimensional urban fabric, together with the presence and condition of its co-inhabitants. Play is used as a strategy for challenging habitual behaviors and opening up alternative context in which unknown individual and collective gestures may be revealed. These projects act as research probes into sensorial and social tissues of which urban spaces are composed. Karmen's works in this domain have been exhibited internationally, at institutions including Ircam/Centre Pompidou (Paris), SF Camerawork (San Francisco), Fondazione Sandretto (Torino), Miami Bienal, MoMA Ljubljana, Far Eastern Memorial Foundation (Taipei), DEAF (Rotterdam), The Junction (Cambridge), and Oboro (Montreal), among others. She is a memeber of the Internet of Things Council where questions of embodied interaction are discussed on European level. Currently, she is working on creation of self-actuated materials, such as self-moving surfaces (electroactive polymers) and self-illuminating surfaces (electroluminescent paper) with a goal of designing a more alive and responsive architecture

Publikationen / Workshops / Ausstellungen

Books

  • K. Franinovic and S. Serafin, eds., Sonic Interaction Design, MIT Press. (in preparation for Spring 2012)

Patents

  • Y. Visell, K. Franinovic, A. Law, J. Cooperstock, Floor-Based Haptic Communication System. Patent Pending (USPO App. No. 20100308982)

Book chapters and Journal Articles

  • K. Franinovic. “Architecting Play”, Journal of AI & Society - Special issue on Poetic and Speculative Architectures in Public Space. Vol 26.2. Ed. Sha Xin Wei.  2011.
  • G. Lemaitre, O. Houix, P. Susini, Y. Visell and K. Franinovic. Feelings elicited by auditory feedback from a computationally augmented artifact: the Flops. IEEE Transactions on Affective Computing. 2011.
  • G. Lemaitre, M. Rinott, K. Franinovic, T. Hermann, S. Serafin and D. Rocchesso “Sonic Interaction Design”, chapter in Sonification Handbook. 2011
  • K. Franinovic. “Toward Basic Interaction Design” in Design Research special issues of Elisava Temes de Disseny Journal. Barcelona, 2009.
  • K. Franinovic. “Basic Interaction Design for Sonic Artefacts in Everyday Contexts”. Focused - Current Design Research Projects and Methods. Swiss Design Network. Bern, 2008.
  • K. Franinovic. “Amplified Movements: An Enactive Approach to Sound in Interaction Design”. Proc. of the Planetary Collegium’s 9th Intl. Conference. New Realities: Being Syncretic. Springer. Vienna, 2008.
  • K. Franinovic. “Enactive Encounters in the City” in Responsive Architectures, book. Ed. P. Beesley, S. Hirosue, J. Ruxton, M. Traenkle and C. Turner, Riverside Architectural Press, 2006
  • K. Franinovic. ”Behavioural spaces, designing for the social and sensorial ecologies in public spaces”, in Theatre, Dans, Etcetera (96), pp. 22-30. Belgium, April 2005
  • K. Franinovic. “Architectures of Subtraction : Relaxation and Play in the City”, in Interaction Design Almanacco 04, Interaction Design Institue Ivrea 2004. 
  • K. Franinovic, B. Juricic. “Amnio(p)tic surface” in Defining Digital Architecture, book, Far Eastern Memorial Foundation, New York, 2001

Conference papers (peer-reviewed)

  • K. Franinovic “Habit and Exploration through Enactive Sound Objects”, In Proc. of the International Symposium on Electronic Art ISEA11, Istanbul, 2011.
  • K. Franinovic “Flo)(ps: Between Habitual and Explorative Action-Sound Relationships”, In Proceedings of the 7th international Conference on New interfaces For Musical Expression, NIME’11, Oslo, Norway.
  • G. Lemaitre, O. Houix, K. Franinovic, Y. Visell, P. Susini "The Flops glass: a device to study emotional reactions arising from sonic interactions" 2009.
  • K. Franinovic, Y. Visell “Strategies for Sonic Interaction Design: From Context to Basic Design”. Proc. of the 14th International Conference on Auditory Display, Paris, 2008.
  • D. Rocchesso, Y. Visell, K. Franinovic, F. Behrendt, S. Pauletto, P. Susini, R. Bresin, et al., “Sonic Interaction Design: Sound, Information, and Experience”. Proc. of the 26th Intl. ACM CHI Conference, Florence, 2008.
  • K. Franinovic, A. Wilson. “Hinge Dimension: An Exploration of Enaction in Architecture”. Proc. of the 4th Intl. Conf. on Enactive Interfaces, Grenoble, 2007.
  • Y. Visell, K. Franinovic, J. Cooperstock. “EcoTile: An Architectural Platform for Audio-Haptic Simulation in Walking“. Proc. of the 4th Intl. Conf. on Enactive Interfaces, Grenoble, 2007.
  • K. Franinovic, Y. Visell. "New musical interfaces in context: sonic interaction design in the urban setting". The 7th International ACM Conference on New interfaces For Musical Expression. New York, 191-196. 2007.
  • K. Franinovic, Y. Visell, D. Hug. “Sound Embodied: A Report on Sonic Interaction Design in Everyday Artefacts”. The 13th International Conference on Auditory Display. Montreal, 2007.
  • K. Franinovic. “Architectures of Play: Participation and Interactivity”. Proc. of the International Symposium on Electronic Art ISEA08, Singapore, 2008.
  • K. Franinovic and Y. Visell. “Modulating Urban Atmospheres: Opportunity, Flow, Adaptation”, in Proc. of The 7th Intl. Conference on Ubiquitous Computing, Tokyo, 2005.
  • K. Franinovic and Y. Visell. “Activating Space: from representation to being”,  in Proc. Intl. Symposium on Space and Perception, RIXC Center for New Media Culture, Riga, 2005.
  • K. Franinovic and Y. Visell. “Sonic diversion in the city, on interactive sound design and urban intervention”. ACM Designing Interactive Systems: Processes, Practices, Methods, and Techniques, Boston, MA, 2004.

Selected Exhibitions

  • Sonic Abstractions. Demain, c'est aujourd'hui exhibition. 10th Biennale Internationale du Design de Saint-Etienne. France. 2008.
  • Flo)(ps, interactive glasses. Amplified Intimacies, an Interstices group exhibition. Oboro Gallery, Montreal, 2008.
  • EcoTiles, haptic floor interface. Eurohaptics conference. Madrid, 2008. with Y. Visell, J.Cooperstock, B. Giordano, S. McAdams and Alwin Law.
  • Hinge_Dimension, responsive labyrinthine architecture. Enter Unknown Territories Festival. Chapel of St. Mary Magdalene (12th century). Cambridge, UK. April 2007.  with A. Wilson.
  • Skyhooks, responsive urban environment, 10th Happy New Ears Festival, Kortrijk, Belgum. 2006.  with Y. Visell
  • Charged Space, participatory installation, Dancing the Virtual event. SAT, Montreal, 2006, with F. Abtan.
  • Autogrill Monument, real-time death public display. Monument Recall: Improbable Monuments exhibition, SF Camerawork, San Francisco, 2004, with L. Thie
  • Recycled Soundscapes, public sound installation. Resonances Festival 2004, Ircam / Centre Pompidou, Place Stravinsky, Paris, 2004, with Y. Visell
  • Politicomobil, critical design project.  BITE: a taste of interactive explorations exhibition, Fondazione Sandretto re Rebaudengo, Torino, Italy, 2004, with B. Negrillo.
  • Syncoptic, responsive architecture.  Artist in residence exhibition, FoAM lab, Brussels. 2003, with L. Kusaite and Y. Visell
  • Kontakt, participatory tactile installation. Dutch Electronic Arts Festival, DEAF 2003 Rotterdam, with boutiquevizique
  • TransgenEthic Structures, architecture project.  Surface as Ultraskin exhibition, Museum of Modern Art Ljubljana, 2002, with B. Juricic
  • Amnioptic Surface, urban planning project.  Far Eastern International Digital Architectural Design Award, Taipei, 2000. and Miami Bienal: Possible Futures exhibition, 2001, with B. Juricic.
  • Angel’s angle, video.  Beyond Media Festival: The Future and the City, Florence, 2000.

Selected Research Workshops

  • V. Trifa, K. Franinovic, D. Guinard and K. Kloeckl. “Urban Internet of Things”, Proc. of the Internet of Things conference, Tokyo, 2010. http://www.webofthings.com/urban-iot/2010/
  • K.Franinovic and J. Schacher “Music Gesture and Sonic Interaction”, international expert workshop, Zurich, 2010. http://blogs.iad.zhdk.ch/gestureworkshop/.
  • K. Franinovic, L. Gaye, F. Behrendt. “Exploring Sonic Interaction with Tangible Artifacts in Everyday Contexts”, Proc. of the 14th International Conference on Auditory Display, Paris, 2008. http://sonicinteraction.wordpress.com/

Vita

Karmen Franinovic (born 1975) received the Laurea degree Summa cum Laude from Istituto Universitario di Archittetura di Venezia and MA degree from the Interaction Design Institute Ivrea. She is a PhD candidate in the School of Computing, Communications and Electronics at the University of Plymouth. Karmen has worked as an architect on large scale public buildings and urban projects while employed at AltenArchitekten at Studio ArchA, and in collaboration with Arata Isozaki and Associates, and Arup. She contributed to the design of structures such as the olympic hockey palace for the 2004 winter games in Torino. She has previously taught in departments of design and art at Concordia University in Montreal and Nuova Accademia di Belle Arti in Milano.

BA Project Methodology

BA Kurse

This course will help you identify methods best suited for your BA thesis and structure an interaction design process that leads you towards an innovative design solution.

Put Me To Sleep...

BA (Dep. Design) Kurse

In this course we developed products that can put one to sleep and gently wake one up.

User-Centered Design

MA Kurse

Understanding the Change Your Design Can Make…

Interaction in Physical Environments

BA (Dep. Design) Kurse

This studio-based course focuses on tangible interaction and the embedding of interactive technology in everyday spaces and architecture. This year's theme is the design of interactive floor elements, tiles, carpets or seating modules.

Sound in Interaction

BA (Dep. Design) Kurse

The course's focus is on sound produced in interaction with physical artifacts and the ways in which sound and movement are interlinked.

Research through Design

BA Kurse

This course taught students how to creatively investigate existing contexts of use, potential user communities and innovative technologies, and how such research can lead to design concepts for new interactive products and services.

Embodiment and Design

BA (Dep. Design) Kurse

Our senses teach us that action and perception are aspects of experience that cannot be divided. In this course we learn about scientific and conceptual basis of embodied cognition and play with perceptual illusions that can stimulate our design ideas.

Embodied Interaction Basics

BA Kurse

This course is an introduction to embodied interaction design, on theoretical, practical and technical level. Students will learn how to augment everyday artefacts and spaces, with non-visual feedback such as sound, motion or vibration.

Product Design Basics

BA Kurse

To design an object is to design a sensory experience.

Embodied Interaction

BA Kurse

We explore interactions situated in urban space and design sonic and haptics interfaces addressing topics such as play, privacy, navigation, appropriation of public space, participation and social encounters.

Interaction Design Process

BA Kurse

This course explores questions and methods that are at the core of interaction design practice.

Interaction Design Process

BA Kurse

This course introduces methods that are at the core of interaction design practice, with focus on video prototyping. This year's topic is religion and spiritual experience.

Motivating Movement Rehabilitation

BA Kurse

Embodied Interaction Advanced course in fall 2011 focused on interfaces for movement rehabilitation.

Alive Spaces

BA (Dep. Design) Kurse

Interdisciplinary course on development and application of self-actuated materials.

VOGST

F&E Projekt

Voice-Gesture Sketching Tool

SID Cost

F&E Projekt

Sonic Interaction Design is fostered by a number of parallel developments that have increased relevance of sound in interactive products today.

akusTisch

Bachelor Projekt

Mit der Anwendung von Gesten wird ein intuitiver Interaktionsansatz verfolgt, der es Benutzern jeglicher Erfahrungsstufen erlaubt, auf dem akusTisch klangliche Erlebnisse zu generieren.

Seismo

Master Projekt

The toolbox Seismo provides an audio-visual demand analysis through an authentic and sensitive approach to underprivileged teenagers.

Bindle

Master Projekt

Based on user-centered inquiries, a smartphone application is designed that brings local communities together by combining location awareness with playful experiences.

Robjects for Children

F&E Projekt

In cooperation with the EPFL Lausanne we are developing scenarios of introducing robots to a a very sensitive part of the house: the children room. Acceptance is a key issue.

Tamatars

Master Projekt

a swarm of 16 inspirited rolling objects

CUBE

Studium Projekt

CUBE ist ein System zur Unterstützung der Rehabilitation von Schlaganfallpatienten.

GAIN

Studium Projekt

«Step by step to a better walk»

ORBITON

Studium Projekt

Orbiton ist ein Trainingsgerät für Schlaganfallpatienten, die durch eine spielerisch motivierende Methode ihren Rehabilitationsprozess gestalten wollen.

CUBE

Studium Projekt

Strokes can cause partial paralyzation. In order to rehabilitate motoric and cognitive movement control - patients need to exercise their impaired body parts. CUBE contributes to patient's training by creating an interactive experience.

Emotive Environments

F&E Projekt

Research Project on Responsive and Active Materials

Closing the Loop of Sound Evaluation and Design

F&E Projekt

The Closing the Loop in Sound Evaluation and Design (CLOSED) project aims at providing a interactive sound evaluation tools and methods that can be profitably used by designers.

Breathing Pillow

Studium Projekt

The pillow adapts to the breathing rate of the user and relaxes the user with rhythmical movements. By slowing down the breathing of the user, it contributes to the process of falling asleep.

Voice-Gesture ...

Erfasst am 20.04.11

During her scientific mission in Israel, Karmen Franinovic developed a first version of an interface that records and plays back voice-gesture couplings.

Urban Internet of ...

Erfasst am 10.12.10

Presentations, demos and hand-on sessions.

International Experts ...

Erfasst am 08.12.10

The workshop on Musical Gesture and Sonic Interaction successfully took place in ZHdK.

Interactive Public ...

Erfasst am 20.09.10

We are looking for MA applicants interested in developing research on interactive urban lighting. This collaboration project with Philips touches on many aspects of urban life and light as ...

Elektra Festival

Erfasst am 13.05.10

Karmen Franinovic presents her research on touch in public space at "Amplified Spaces" panel discussion at 11th Elektra Festival in Montreal.

Urban IOT 2010

Erfasst am 26.07.10

We solicit short papers or demo papers that describe new research directions, early results, works-in-progress and working prototypes in the areas of ubiquitous computing and interaction design ...

Gesture Workshop

Erfasst am 26.07.10

International experts and researchers in domain of Sonic Interaction Design and Musical Gesture research will meet in November this year at ZHdK. The workshop is organized by Karmen Franinovic and ...

IAD at International ...

Erfasst am 26.06.11

At the Rehab Week Zurich, Karmen Franinovic presents IAD projects on hand rehabilitation after stoke.

Sonic Interaction ...

Erfasst am 30.05.11

Karmen Franinovic presents the SID book (MIT Press 2012) and two projects in Oslo, Norway.

APPLY NOW! Actuated ...

Erfasst am 18.06.11

Hands-on experiments with self-activated materials that can change thier states under electrical charge.

SMC 2009

Erfasst am 14.07.09

Karmen Franinovic organizes an inspiritation session at the Sound and Music Computing Conference 2009 in Porto

Saint Étienne ...

Erfasst am 21.11.08

Karmen Franinovic exhibits the results of the CLOSED research at the Saint Étienne International Design Biennial.

New Research Project: ...

Erfasst am 03.01.12

EPFL / IDSIA / ZHdK: ...

Erfasst am 23.12.11

EPFL (École Polytechnique Fédérale de Lausanne), IDSIA (Istituto Dalle Molle di Studi sull'Intelligenza Artificiale) und ZHdK treffen sich um einen kreativen Workshop über Robjects zu entwickeln!

A-Int:: ...

Erfasst am 20.12.11

Research on ...

Erfasst am 07.03.12

Karmen Franinovic talks about ways in which creating with self-actuated materials changes architecture and design practices.

Actuated Matter 

The Actuated Matter workshop explored the application of smart materials and their ability to transform space into responsive, adaptive environments. We developed a speculative model for membrane structures that exhibit properties of sensitivity, resilience, and decay.  By physically engaging with the behaviours of active materials, we experimented with the threshold between the electronic and mechanic, the analog and the digital. The workshop followed a do-it-yourself approach and resulted in the development of  sonic, luminous and moving modules that will populate and activate the environment. This workshop was part of a recent research initiative called “Emotive Environments”.