
Karmen ist Leiterin der Vertiefungsrichtung Interaction Design seit 2011. She joined the IAD team as a lecturer in 2008, teaching courses in embodied interaction, responsive environments, research methods, sonic interaction and embodied theories of design. She leads research projects on sonic interaction design and responsive architectures at the European, Swiss, and local levels.
Karmen's research gravitates around the subjects of responsive environments and sonic interaction design. The focus is on physical interfaces that engage bodily knowledge in interaction, mainly through non-visual senses involving sonic and haptic feedback. The final goal of her work is to challenge established interaction paradigms and to foster critical and playful uses of technology in everyday life. Prior to joining IAD, Karmen explored related social and embodied aspects of interactivity within Zero-Th Association, a non-profit research entity that she co-founded together with Yon Visell.
Karmen has been leading interaction design research projects within the ZHdK's Interaction Design program and at the Institute for Cultural Studies in the Arts. Currently, she is co-editing a book on Sonic Interaction Design (MIT Press, 2012) whose goal is to introduce this emerging field to designer and artist. The project is supported by the European Science Foundation COST Action on "Sonic Interaction Design" through which she collaborates with colleagues across Europe, Canada and Australia, as Swiss national delegate. She is also involved in the COST Action on "Soundscape of European Cities and Landscapes". From 2006 to 2009, she led research at the ZHdK on the European FP6 project CLOSED: Closing the Loop of Sound Evaluation and Design. The CLOSED project, undertaken with partners at Ircam (Paris), University of Verona and TU Berlin, was a milestone for fostering research on sonic interaction at the European level, and the first such project to be based in part at a university of the arts in Switzerland.
In the field of responsive environments, Karmen's work is aimed at engaging social and sensorial interaction in public space. Her urban installations invite passers-by to explore, modulate and affect the evolution of the multidimensional urban fabric, together with the presence and condition of its co-inhabitants. Play is used as a strategy for challenging habitual behaviors and opening up alternative context in which unknown individual and collective gestures may be revealed. These projects act as research probes into sensorial and social tissues of which urban spaces are composed. Karmen's works in this domain have been exhibited internationally, at institutions including Ircam/Centre Pompidou (Paris), SF Camerawork (San Francisco), Fondazione Sandretto (Torino), Miami Bienal, MoMA Ljubljana, Far Eastern Memorial Foundation (Taipei), DEAF (Rotterdam), The Junction (Cambridge), and Oboro (Montreal), among others. She is a memeber of the Internet of Things Council where questions of embodied interaction are discussed on European level. Currently, she is working on creation of self-actuated materials, such as self-moving surfaces (electroactive polymers) and self-illuminating surfaces (electroluminescent paper) with a goal of designing a more alive and responsive architecture.
Karmen Franinovic (born 1975) received the Laurea degree Summa cum Laude from Istituto Universitario di Archittetura di Venezia and MA degree from the Interaction Design Institute Ivrea. She is a PhD candidate in the School of Computing, Communications and Electronics at the University of Plymouth. Karmen has worked as an architect on large scale public buildings and urban projects while employed at AltenArchitekten at Studio ArchA, and in collaboration with Arata Isozaki and Associates, and Arup. She contributed to the design of structures such as the olympic hockey palace for the 2004 winter games in Torino. She has previously taught in departments of design and art at Concordia University in Montreal and Nuova Accademia di Belle Arti in Milano.
BA Kurse
This course will help you identify methods best suited for your BA thesis and structure an interaction design process that leads you towards an innovative design solution.
BA (Dep. Design) Kurse
In this course we developed products that can put one to sleep and gently wake one up.
BA (Dep. Design) Kurse
This studio-based course focuses on tangible interaction and the embedding of interactive technology in everyday spaces and architecture. This year's theme is the design of interactive floor elements, tiles, carpets or seating modules.
BA (Dep. Design) Kurse
The course's focus is on sound produced in interaction with physical artifacts and the ways in which sound and movement are interlinked.
BA Kurse
This course taught students how to creatively investigate existing contexts of use, potential user communities and innovative technologies, and how such research can lead to design concepts for new interactive products and services.
BA (Dep. Design) Kurse
Our senses teach us that action and perception are aspects of experience that cannot be divided. In this course we learn about scientific and conceptual basis of embodied cognition and play with perceptual illusions that can stimulate our design ideas.
BA Kurse
This course is an introduction to embodied interaction design, on theoretical, practical and technical level. Students will learn how to augment everyday artefacts and spaces, with non-visual feedback such as sound, motion or vibration.
BA Kurse
We explore interactions situated in urban space and design sonic and haptics interfaces addressing topics such as play, privacy, navigation, appropriation of public space, participation and social encounters.
BA Kurse
This course explores questions and methods that are at the core of interaction design practice.
BA Kurse
This course introduces methods that are at the core of interaction design practice, with focus on video prototyping. This year's topic is religion and spiritual experience.
BA Kurse
Embodied Interaction Advanced course in fall 2011 focused on interfaces for movement rehabilitation.
BA (Dep. Design) Kurse
Interdisciplinary course on development and application of self-actuated materials.
F&E Projekt
Sonic Interaction Design is fostered by a number of parallel developments that have increased relevance of sound in interactive products today.
Bachelor Projekt
Mit der Anwendung von Gesten wird ein intuitiver Interaktionsansatz verfolgt, der es Benutzern jeglicher Erfahrungsstufen erlaubt, auf dem akusTisch klangliche Erlebnisse zu generieren.
Master Projekt
The toolbox Seismo provides an audio-visual demand analysis through an authentic and sensitive approach to underprivileged teenagers.
Master Projekt
Based on user-centered inquiries, a smartphone application is designed that brings local communities together by combining location awareness with playful experiences.
F&E Projekt
In cooperation with the EPFL Lausanne we are developing scenarios of introducing robots to a a very sensitive part of the house: the children room. Acceptance is a key issue.
Studium Projekt
CUBE ist ein System zur Unterstützung der Rehabilitation von Schlaganfallpatienten.
Studium Projekt
Orbiton ist ein Trainingsgerät für Schlaganfallpatienten, die durch eine spielerisch motivierende Methode ihren Rehabilitationsprozess gestalten wollen.
Studium Projekt
Strokes can cause partial paralyzation. In order to rehabilitate motoric and cognitive movement control - patients need to exercise their impaired body parts. CUBE contributes to patient's training by creating an interactive experience.
F&E Projekt
The Closing the Loop in Sound Evaluation and Design (CLOSED) project aims at providing a interactive sound evaluation tools and methods that can be profitably used by designers.
Studium Projekt
The pillow adapts to the breathing rate of the user and relaxes the user with rhythmical movements. By slowing down the breathing of the user, it contributes to the process of falling asleep.
Erfasst am 20.04.11
During her scientific mission in Israel, Karmen Franinovic developed a first version of an interface that records and plays back voice-gesture couplings.
Erfasst am 08.12.10
The workshop on Musical Gesture and Sonic Interaction successfully took place in ZHdK.
Erfasst am 20.09.10
We are looking for MA applicants interested in developing research on interactive urban lighting. This collaboration project with Philips touches on many aspects of urban life and light as ...
Erfasst am 13.05.10
Karmen Franinovic presents her research on touch in public space at "Amplified Spaces" panel discussion at 11th Elektra Festival in Montreal.
Erfasst am 26.07.10
We solicit short papers or demo papers that describe new research directions, early results, works-in-progress and working prototypes in the areas of ubiquitous computing and interaction design ...
Erfasst am 26.07.10
International experts and researchers in domain of Sonic Interaction Design and Musical Gesture research will meet in November this year at ZHdK. The workshop is organized by Karmen Franinovic and ...
Erfasst am 26.06.11
At the Rehab Week Zurich, Karmen Franinovic presents IAD projects on hand rehabilitation after stoke.
Erfasst am 30.05.11
Karmen Franinovic presents the SID book (MIT Press 2012) and two projects in Oslo, Norway.
Erfasst am 18.06.11
Hands-on experiments with self-activated materials that can change thier states under electrical charge.
Erfasst am 14.07.09
Karmen Franinovic organizes an inspiritation session at the Sound and Music Computing Conference 2009 in Porto
Erfasst am 21.11.08
Karmen Franinovic exhibits the results of the CLOSED research at the Saint Étienne International Design Biennial.
Erfasst am 03.01.12
Erfasst am 23.12.11
EPFL (École Polytechnique Fédérale de Lausanne), IDSIA (Istituto Dalle Molle di Studi sull'Intelligenza Artificiale) und ZHdK treffen sich um einen kreativen Workshop über Robjects zu entwickeln!
Erfasst am 20.12.11
Erfasst am 07.03.12
Karmen Franinovic talks about ways in which creating with self-actuated materials changes architecture and design practices.
The Actuated Matter workshop explored the application of smart materials and their ability to transform space into responsive, adaptive environments. We developed a speculative model for membrane structures that exhibit properties of sensitivity, resilience, and decay. By physically engaging with the behaviours of active materials, we experimented with the threshold between the electronic and mechanic, the analog and the digital. The workshop followed a do-it-yourself approach and resulted in the development of sonic, luminous and moving modules that will populate and activate the environment. This workshop was part of a recent research initiative called “Emotive Environments”.